Changes between Version 9 and Version 10 of Installation-UI4
- Timestamp:
- 2011-04-19 05:16:12 (14 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Installation-UI4
v9 v10 58 58 There are a number of advanced options that can be setup after performing the initial configuration, and validating it's working correctly. These are exposed through Variables listed under: 59 59 60 ''Your Room'' --> ''Paradox Alarm Panel'' --> ''[Wrench /Spanner]'' --> ''Advanced''60 ''Your Room'' --> ''Paradox Alarm Panel'' --> ''[Wrench / Spanner]'' --> ''Advanced'' 61 61 62 62 [[Image(ParadoxAlarm-DevicesViewAdvanced-UI4.png, align=right, 30%)]] … … 65 65 The number of Zones that the Alarm Panel Plugin should scan during startup. Depending upon the Alarm panel model, it can support 48, 96, or 192 Zones. Each takes some time to scan. To speed startup, set this parameter to the number of Zones installed within your particular System. 66 66 `maxAlarmPartitions` (number, ''default'' `1`):: 67 The number of Areas /Partitions that the Alarm Panel Plugin should scan during startup. The Alarm Panel typically supports 4 or more Areas/Partitions but most houses use only one, or maybe 2, of these Partitions. The Alarm Panel Plugin defaults to loading 1 Partition. This parameter may be used to increase the number of Partitions configured into Vera if you have more in your installation.67 The number of Areas / Partitions that the Alarm Panel Plugin should scan during startup. The Alarm Panel typically supports 4 or more Areas / Partitions but most houses use only one, or maybe 2, of these Partitions. The Alarm Panel Plugin defaults to loading 1 Partition. This parameter may be used to increase the number of Partitions configured into Vera if you have more in your installation. 68 68 `maxUserCodes` (number, ''default'' `5`):: 69 69 The number of User codes registered with the Alarm Panel. The Alarm Panel may support 96, 192 or more Users and reducing this parameter decreases the startup time of the Plugin. At this time, only logging messages use the User strings but future functionality may permit ''Scene'' events based upon User descriptions retrieved by this parameter. … … 86 86 87 87 == Events == 88 === Alarm Partition Events === [[Image(ParadoxAlarm-ScenesPartition-UI4.png, right, align=right, alt=Example Alarm Partition Scene, 20%)]] 89 Each Alarm Partition is exposed as a !AlarmPartition1, and has the following scene capabilities 88 === Alarm Partition Events === 89 [[Image(ParadoxAlarm-ScenesPartition-UI4.png, right, align=right, alt=Example Alarm Partition Scene, 20%)]] 90 Each Alarm Partition is exposed as a AlarmPartition1, and has the following scene capabilities 90 91 * ''Partition is Armed'' 91 92 * ''Partition is Stay-Armed'' … … 93 94 * ''Partition is Disarmed'' 94 95 95 === Alarm Zone Events === [[Image(ParadoxAlarm-ScenesZone-UI4.png, right, align=right, alt=Example Alarm Zone Scene, 20%)]] 96 Each Alarm Zone is exposed a standard !MotionSensor1, and has the following standard Motion Sensor scene capabilities 96 === Alarm Zone Events === 97 [[Image(ParadoxAlarm-ScenesZone-UI4.png, right, align=right, alt=Example Alarm Zone Scene, 20%)]] 98 Each Alarm Zone is exposed a standard MotionSensor1, and has the following standard Motion Sensor scene capabilities 97 99 * ''A sensor (door/window/motion/etc.) is tripped'' 98 100 99 101 == Actions == 100 === Alarm Partition Actions === [[Image(ParadoxAlarm-ScenesAction-UI4.png, right, align=right, alt=Example Alarm Partition Action, 20%)]] 101 Each Alarm Partition is exposed as a !AlarmPartition1, and has the following Actions (if Enabled) 102 === Alarm Partition Actions === 103 [[Image(ParadoxAlarm-ScenesAction-UI4.png, right, align=right, alt=Example Alarm Partition Action, 20%)]] 104 Each Alarm Partition is exposed as a AlarmPartition1, and has the following Actions (if Enabled) 102 105 * ''Arm Partition '' - Submit a request to Arm the Alarm Partition (with PINCode) 103 106 * ''Quick Arm Partition'' - Submit a request to Quick, or "!OneTouch", Arm the Alarm Partition (no PINCode required)